That meant a ton of tiny changes the viewer might not think too hard about as they watch, but that Marks, Kondo, and the rest of the Shōgun team put in place specifically to engage the audience - having the words bigger, closer to the middle of the screen so the “dive” between the actors’ eyes and the words wasn’t so big, and even writing dialogue in ways that considered the amount of subtitles that would need to be on screen. And we wanted to get to an urgency that was a little different,” Marks says. “As Jonathan van Tulleken said, there’s always this layer of, like, museum dust over stories like this. To that end, Marks and Kondo knew that their subtitles had to be on point. This is a war fought with the tongue as much as it is the sword or the cannon. It matters how thoughts and ideas get presented, and how those words spread and inspire action. But it’s also true for the show itself, with so much of the interplay between Japanese-speakers and foreigners being interpreted by translators. This is true for the English-speaking audience, as the majority of the series is in Japanese. So we have to put these words on screen - and if we’re going to do that, let’s not make that an afterthought anymore.” “Like, if only we could just teleport the words into the audiences’ heads! But we can’t do that. “Too often, as filmmakers, we like to pretend the subtitles don’t exist,” Marks says. As they should like with so many decisions in making Shōgun, the details are crucial. If you ask co-creators Justin Marks and Rachel Kondo about the subtitles of their FX adaptation of Shōgun, they’re going to tell you about it in depth.
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